This page contains only artwork produced for various festivals, ehxibitions, A/V performances and research papers. For commercial work and portfolio requests, please reffer to contact page
Installation presented at 2018. art+science+makers festival at Museum of Applied Art in Belrade, Serbia.Produced by Center for Promotion of Science. Radix, meaning "root" in Latin, represents a spatial intervention which narrates a phenomena that autor defines as "meta-self". Our presence in virtual world through different digital channels is, in a way, split between reality and cyberspace. We exist in both realities, at the same time, being able to create our transparent "meta-worlds", and interact with it. Rising popularity, usage and influence of internet services such as social media platforms emerged themselves as, possibly, ultimate tool for (public) oppinion creation. Events that take place on the web are discussed in real world and vice versa, making a cause and effect relations regarding our actions. With that in mind, as users and creators, we started a legacy that was unavailable to any pre-internet generation, and that legacy is represented in a form of data, which can be tracked to the very beginning of moment where we were virtually "reborn". Our digital self opereates on millions of servers, creating an image of us we want to present to the (digital) world. For that reason, author wanted to represent this legacy as a root. A metaphor for life and a growth, something that needs care and resources to survive. And as the real root needs water, its' digital form needs content. Content is illustrated in form of generative data flow consisting mainly of hashtags, which have been used as main marks of internet culture, forming a root-like growth. By using visual language that interprets analog-style data representation, artist points out real, human world and all beings able to produce content as input which makes this root grow. Also that data flow is constrained to visible rectangular form, which is in relation with our devices which we use to dive into virtual, and which are indistinctive part of our reality, where we intersect virtual and real-life presence. Also, use of optic fibers that are intersected with organic branch structures symbolizes this connection between two, beforementioned, worlds, where digital is presented through light and optics and real with something produced by nature. Following visual aspect, sound is also generative, consisting of notes present in traditional Balkan music, which narrates about identity, it's importance and even more grounds the concept of "earthly" in digital. The role of reflective surface under this symbiotic form is to call for introspection, and raise questions about our actions in this "in-between" world, and also posting maybe the most important one — how can we become better and use technology responsibly?
,...Dalekima" ("...To the Distant Ones") is an interactive triptych produced for Art+Science festival in Belgrade, Serbia. Work is selected as a National-winning piece selected by Serbian Center for Promotion of Science in 2017. Work appeared in book "The Practice of Art and Science" published by Ars Electronica. To the Distant Ones… represents a generative interactive audio-visual experience with narrative properties indicating issues of potential methods of communication with other intelligent beings. Exploring language, forms of non-verbal communication and stylization, the work examines the constant drive for the harmonization of human relations. Emphasis is placed on pared-down gestures from daily life and the basic drive for physical contact, thus emphasizing themes like respect, the impulse of thought and the desire for identity. To the Distant Ones… consists of three sectors. Each of these serves to present human civilization as a life form capable of creation, love and progress. The work is defined as a triptych consisting of a combination of generative visual and music arts, as well as elements of light installations. Through the use of fine art forms generated by code and outside influence, the authors create a unique visual language, with a tendency towards universality. The installation does not present a utopic view of humanity, instead posing questions of whether we can become such and present ourselves in the best possible light to all those that (may) come.
Threechitecture is an audiovisual installation which represents mutual relations of sound, image and the observer, as final and equally important element of artwork’s perceptive experience, making triad of digital multimedia art. Through minimalist aesthetics of wireframed and geometrical structures, poetics of shadow and light, artist tries to present impact, energy and abstraction of sound form and post a question do we, as observers, equally influence art piece in the same way like, in the ideal way, art influences us and can we truly connect to art when we become part of it. Visitors were described as smokey figures able to leave trace for few moments, metaphorically suggesting that interactive art is partly work of the author and partly work of the observer. Their position is mirrored in order to illustrate them as a integrated part of the piece.
"Omegart" was an interactive installation presented at Š.U.N.D Festival at Ciglana in Belgrade, Serbia during May 2015. Piece narrates cracking the barrier between observer and art, reveal of creative process and infinite loop of Alpha and Omega in art, where art involves observer emotionally as well as observer involves art by explication.
Interactive installation which metaphorically uses sound as a universal language among people, symbolizing harmony of relations. This piece carries a message that, sometimes, we just need to get closer and listen to each other in order to overcome everyday problems and disputes." Created as a Master degree project (New Media Design) at Faculty of Digital Arts, Metropolitan University Belgrade under mentorship of Professor mr Mitar Marinović.
Art mapping for Video Maping Contest Lille, France 2015, projected at Théâtre du Nord.
Epochs is experiment in training deep learning algorithms to create visual outputs. Key question is about emotional response of human beeings towards AI created art. Also, this experiment is part of my PhD thesis on AI in art.
Sinhroma is live generative audiovisual experience performed at spktrl. night @ Štab Gallery in Belgrade, on July 3rd. 2015. Piece narrates connection between sound, image and space, their mutual connection and dependance, also structure they form as a whole. Their interweaving and influence is both visual and sonyfing, one does not exclude another, yet upgrades existing narrative and overall sensation, making a portal into frequency domain. These are excerptions of an 30 minute live performance on projected surface.